Manifesto
Games should be fucking fun.
That’s pretty much it.
But somewhere along the way, a lot of them started asking for more than we wanted to give them.
- Come back tomorrow.
- Keep the streak alive.
- Finish the pass before it disappears.
We don’t want to make games that care whether you showed up yesterday.
We want to make games you come back to because you were thinking about them.
And if you disappear for six months?
Fine.
They’ll still be here.
Drops
One idea. One game.
Sometimes an idea doesn’t need twenty hours, a skill tree and three years of development.
Sometimes it needs ninety seconds.
Drops are small games built around ideas we think are worth making.
- Not prototypes.
- Not trailers for the real game.
- Not “early access to the vision.”
The whole thing.
Play it. Finish it. Send it to someone. Never touch it again.
Browser + itch.io · Free · Usually a few minutes
Bigger games
And then there are the big ones.
Some ideas don’t fit inside a browser game.
Those are the games we’ll spend years making.
We’re not going to announce them twelve months before there’s anything interesting to show you.
When there’s a game, you’ll see the game.
Steam · Demo first · Full game when it’s ready
Get the next one first.
We write when a Drop lands or a game is ready. Not otherwise.